Version: 2022.1
言語: 日本語
iOS Game Controller への対応
iOS のマネージスタックトレース

Unity Remote

Unity Remote is a downloadable application that helps with Android, iOS, and tvOS development. Unity Remote connects your target device to the Unity Editor and displays the visual output from the Editor on the target device’s screen at a reduced framerate. It also sends live inputs from the target device back to the running project in Unity. This is useful to see how an application looks and handles on the target device without creating a build.

The target device streams the following input data back to the Editor:

  • タッチとスタイラスによる入力
  • 加速度計
  • ジャイロスコープ
  • デバイスのカメラストリーム
  • コンパス
  • GPS
  • Joystick names and input.

The Unity Editor still performs the application’s actual processing on the desktop machine. This means that performance is not an accurate reflection of how the built application performs on the target device. To get a more accurate assessment of the application’s performance, make sure to occasionally build the application and test the build on the target device.

要件と互換性

Unity Remote supports Android, iOS, and tvOS devices.

Note: Unity Remote replaces the iOS Remote and Android Remote applications from earlier versions of Unity. Unity no longer supports these older applications.

Set up Unity Remote

To set up Unity Remote:

  1. Install the application on the target device.
  2. Connect the target device to your computer.
  3. Connect the Unity Editor to Unity Remote.

Install Unity Remote

Download the Unity Remote application rom the App Store.

Connect the target device to your computer

After you install Unity Remote on the target device, run Unity Remote then connect the target device to your computer. To do this for iOS or tvOS, use iTunes on Windows or a USB connection on OS X.

Connect Unity Remote to the Unity Editor

With the target device connected to your computer, the Unity Editor should be able to see it. To connect Unity Remote on the target device to the Unity Editor:

  1. Open Editor settings (menu: Edit > Project Settings > Editor).
  2. In the Unity Remote section, set Device to the device you want to use.

Preview an application in Unity Remote

In the Editor, click the Play button to see the application appear on the target device and in the Game View. As the application runs, Unity Remote streams input back to the Unity Editor and your scripts handle the inputs as if the scripts were running on the target device itself.

パフォーマンス

When you use Unity Remote, the application actually runs in the Editor, and Unity streams the visual content to the target device. The bandwidth between the Editor and the device is limited so Unity compresses the stream for transmission. The default compression method is JPEG which is a lossy compression method that reduces the image quality.

Change the compression method

One way to improve image quality on Unity Remote is to change the compression method to PNG. PNG is a lossless compression method that uses more bandwidth but doesn’t reduce the image quality. To change the compression method to PNG:

  1. Open Editor settings (menu: Edit > Project Settings > Editor).
  2. In the Unity Remote section, set Compression to PNG.

Change the resolution

By default, when Unity streams the application to Unity Remote, it downsizes the application’s resolution. This results in a smaller image that reduces image quality but has a lower bandwidth requirement and produces better runtime performance. To preview your application at the application’s full resolution:

  1. Open Editor settings (menu: Edit > Project Settings > Editor).

  2. In the Unity Remote section, set Resolution to Normal.

iOS Game Controller への対応
iOS のマネージスタックトレース
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961