Version: 2022.1
言語: 日本語
public BuildTarget selectedBuildTarget ;

説明

Returns the current build target and creates a dependency on the target platform within a scripted importer.

This property returns the current build target platform (similar to EditorUserBuildSettings.activeBuildTarget), however this property is provided specifically as a way for you to create a dependency on the build target within a scripted importer.

You should use this property if you are writing a scripted importer and you want your importer to generate different results based on the target platform. Using this property within a scripted importer creates a platform dependency in your importer. This means when you change the Editor's active build target, all assets imported by this importer will be automatically re-imported to reflect any changes caused by the dependency you set up.

Note: If you are not writing an importer, and just want to read the currently selected build target, you should use EditorUserBuildSettings.activeBuildTarget.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961