Version: 2022.1
言語: 日本語
public void OnProcessScene (SceneManagement.Scene scene, Build.Reporting.BuildReport report);

パラメーター

scene The current Scene being processed.
report A report containing information about the current build. When this callback is invoked for Scene loading during Editor playmode, this parameter will be null.

説明

Implement this function to receive a callback for each Scene during the build.

using UnityEditor;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
using UnityEngine;

class MyCustomBuildProcessor : IProcessSceneWithReport { public int callbackOrder { get { return 0; } } public void OnProcessScene(UnityEngine.SceneManagement.Scene scene, BuildReport report) { Debug.Log("MyCustomBuildProcessor.OnProcessScene " + scene.name); } }
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