*.unity ファイルの実行時データ構造
| buildIndex | Return the index of the Scene in the Build Settings. |
| isDirty | Returns true if the Scene is modified. |
| isLoaded | IsLoaded is set to true after loading has completed and objects have been enabled. |
| name | Returns the name of the Scene that is currently active in the game or app. |
| path | Returns the relative path of the Scene. For example: "Assets/MyScenes/MyScene.unity". |
| rootCount | The number of root transforms of this Scene. |
| GetRootGameObjects | Returns all the root game objects in the Scene. |
| IsValid | Whether this is a valid Scene. A Scene may be invalid if, for example, you tried to open a Scene that does not exist. In this case, the Scene returned from EditorSceneManager.OpenScene would return False for IsValid. |
| operator != | シーンが異なれば true を返します。 |
| operator == | シーンが同じであれば true を返します。 |