Version: 2022.1
言語: 日本語
public string[] shaderKeywords ;

説明

An array containing names of the local shader keywords that are currently enabled for this compute shader.

Shader keywords determine which shader variants Unity uses. For information on working with local shader keywords and global shader keywords and how they interact, see Using shader keywords with C# scripts.

Note: It is more efficient to use enabledKeywords, which returns an array of LocalKeyword structs.

This example prints the names of all currently enabled local shader keywords for a compute shader.

using UnityEngine;
using UnityEngine.Rendering;

public class Example : MonoBehaviour { public ComputeShader computeShader;

private void Start() { foreach (var localKeywordName in computeShader.shaderKeywords) { Debug.Log("Local shader keyword " + localKeywordName + " is currently enabled"); } } }
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