Gizmos are used to give visual debugging or setup aids in the Scene view.
All gizmo drawing has to be done in either OnDrawGizmos or
OnDrawGizmosSelected functions of the script.
OnDrawGizmos is called every frame. All gizmos rendered within OnDrawGizmos are pickable.
OnDrawGizmosSelected is called only if the object the script is attached to is selected.
color | 次に描画されるギズモのカラーを設定します |
exposure | Set a texture that contains the exposure correction for LightProbe gizmos. The value is sampled from the red channel in the middle of the texture. |
matrix | Sets the Matrix4x4 that the Unity Editor uses to draw Gizmos. |
probeSize | Set a scale for Light Probe gizmos. This scale will be used to render the spherical harmonic preview spheres. |
DrawCube | 中心とサイズを持つキューブを描画します |
DrawFrustum | Draw a camera frustum using the currently set Gizmos.matrix for its location and rotation. |
DrawGUITexture | Draw a texture in the Scene. |
DrawIcon | Draw an icon at a position in the Scene view. |
DrawLine | from から to に向かってラインを描画します |
DrawMesh | メッシュを描画します |
DrawRay | from から from + direction に向けてレイを描画します |
DrawSphere | center と radius から球体を描画します |
DrawWireCube | center と size からキューブを描画します |
DrawWireMesh | ワイヤフレームメッシュを描画します |
DrawWireSphere | center と radius からワイヤーフレームの球体を描画します |