Version: 2022.1
言語: 日本語
public static bool GetMouseButtonDown (int button);

説明

ユーザーがマウスボタンを押したフレームの間だけ true を返します

Call this function from the Update function, since the state gets reset each frame. It will not return true until the user has released the mouse button and pressed it again. button values are 0 for left button, 1 for right button, 2 for the middle button.

using UnityEngine;
using System.Collections;

// Detects clicks from the mouse and prints a message // depending on the click detected.

public class ExampleClass : MonoBehaviour { void Update() { if (Input.GetMouseButtonDown(0)) Debug.Log("Pressed left-click.");

if (Input.GetMouseButtonDown(1)) Debug.Log("Pressed right-click.");

if (Input.GetMouseButtonDown(2)) Debug.Log("Pressed middle-click."); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961