OnMouseUp はユーザーがマウスボタンを離したときに呼び出されます
Note that OnMouseUp is called even if the mouse is not over the same Collider as the mouse has been pressed down on. For button-like behavior see: OnMouseUpAsButton.
// Register when mouse dragging has ended. OnMouseUp is called // when the mouse button is released.
using UnityEngine;
public class ExampleClass : MonoBehaviour { void OnMouseUp() { // If your mouse hovers over the GameObject with the script attached, output this message Debug.Log("Drag ended!"); } }
この関数はレイヤーが「 Ignore Raycast 」のゲームオブジェクトでは呼び出されません。
This function is called on Colliders marked as Trigger if and only if Physics.queriesHitTriggers is true.
OnMouseUp can be a co-routine. Simply use the yield statement in the function.
This event is sent to all scripts attached to the Collider.
See Also: OnMouseDown, OnMouseDrag.