Version: 2022.1
言語: 日本語
public static bool vulkanEnableSetSRGBWrite ;

説明

Enables Graphics.SetSRGBWrite() on Vulkan renderer.

If enabled, allows toggling sRGB write mode on/off at runtime (this setting is always enabled in the editor). Enabling this setting causes an extra blit when presenting the back buffer, and may cause additional performance degradation, especially on tile-based GPUs. This setting should be kept disabled unless toggling sRGB write mode is required by the application.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961