Version: 2022.1
言語: 日本語
Removed

Scene

class in UnityEditor.SearchService

マニュアルに切り替える
Obsolete

説明

Use this API to perform searches in the Scene. Engines for this type of search implement the ISceneSearchEngine interface.

Registered Scene engines are called during searches in the Scene hierarchy. When the default object selector is used, they are also called for GameObject searches.

The following example creates a Scene engine:

using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEditor.SearchService;
using UnityEngine;
using Object = UnityEngine.Object;

[SceneSearchEngine] class TestSceneFilterEngine : ISceneSearchEngine { public string name => "My Custom Engine";

public void BeginSession(ISearchContext context) { }

public void EndSession(ISearchContext context) { }

public void BeginSearch(ISearchContext context, string query) { }

public void EndSearch(ISearchContext context) { }

public bool Filter(ISearchContext context, string query, HierarchyProperty objectToFilter) { var instanceId = objectToFilter.instanceID; var obj = Object.FindObjectsOfType<GameObject>().FirstOrDefault(o => o.GetInstanceID() == instanceId); return obj != null &amp;&amp; obj.name.IndexOf(query, StringComparison.InvariantCultureIgnoreCase) >= 0; } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961