Version: 2022.1
言語: 日本語


class in UnityEngine.XR



A collection of methods and properties for accessing XR input devices by their XR Node representation.

XR devices can be accessed in different ways, with the XR Node representing a physical input source such as a head position, hand, or camera.
See XR Input for an overview of accessing XR devices.

Static 関数

GetNodeStatesDescribes all currently connected XRNodes and provides available tracking states for each.


nodeAddedCalled when a tracked node is added to the underlying XR system.
nodeRemovedCalled when a tracked node is removed from the underlying XR system.
trackingAcquiredCalled when a tracked node begins reporting tracking information.
trackingLostCalled when a tracked node stops reporting tracking information.
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