Version: 2022.2
言語: 日本語
Experimental: this API is experimental and might be changed or removed in the future.

RayTracingInstanceTriangleCullingConfig.optionalDoubleSidedShaderKeywords

マニュアルに切り替える
public string[] optionalDoubleSidedShaderKeywords ;

説明

An array of Shader Keywords for defining double-sided geometries.

If a Shader Keyword from the list is enabled at the time when RayTracingAccelerationStructure.CullInstances is called, then the geometry that uses that Shader will be considered double-sided when rays encounter the geometry during acceleration structure traversal on the GPU.

See Also: RayTracingAccelerationStructure.

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