Version: 2022.2
言語: 日本語
public static bool PlaceObject (Vector2 guiPosition, out Vector3 position, out Vector3 normal);

パラメーター

guiPosition The GUI position in the SceneView. You can pass Event.current.mousePosition to this parameter in most cases.
position Returns the nearest intersected point to a ray cast from the mouse position into the scene.
normal Returns the normal of the nearest intersected point to a ray cast from the mouse position into the scene.

戻り値

bool Returns true if the raycast intersected something in the scene; otherwise, false.

説明

Casts a ray against the loaded scenes and returns the nearest intersected point on a collider.

Use this method to match the behavior of drag and drop in the SceneView.

PlaceObject also queries any delegates registered to placeObjectCustomPasses when determining the nearest point.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961