Version: 2022.2
言語: 日本語
public bool bakeAxisConversion ;

説明

Computes the axis conversion on geometry and animation for Models defined in an axis system that differs from Unity's (left handed, Z forward, Y-up).
When enabled, Unity transforms the geometry and animation data in order to convert the axis.
When disabled, Unity transforms the root GameObject of the hierarchy in order to convert the axis.

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