Version: 2022.2
言語: 日本語
public string[] extraUserProperties ;

説明

A list of default FBX properties to treat as user properties during OnPostprocessGameObjectWithUserProperties.

Specify the names of default FBX properties to be consider as extra user properties to pass to AssetPostprocessor.OnPostprocessGameObjectWithUserProperties.

using UnityEditor;
using UnityEngine;

public class MyPostProcessor : AssetPostprocessor { public override uint GetVersion() => 1;

//Adding 1 FBX default properties to be considered as UserProperties + 1 not existing in the imported FBX private void OnPreprocessModel() { string[] extraUserPropertyNames = { "currentUVSet", "MyNonFbxDefaultProperty" }; ((ModelImporter)assetImporter).extraUserProperties = extraUserPropertyNames; }

//Importing a FBX with a user defined Property "MyDefinedProperty" private void OnPostprocessGameObjectWithUserProperties(GameObject go, string[] propNames, object[] values) { foreach (var propName in propNames) { Debug.Log(propName); } }

// Will display : // currentUVSet // MyDefinedProperty }
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