Version: 2022.2
言語: 日本語
public static bool useLegacyDetailDistribution ;

説明

Use the legacy pre-2022.2 algorithm for distributing details on terrain.

If set, this uses the algorithm for details distribution used before Unity 2022.2. Only use this if you want exact details placement parity for a project created prior to Unity 2022.2. The algorithm in 2022.2 results in more even coverage, and you can control it more easily.

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