Version: 2022.2
言語: 日本語

DepthState

struct in UnityEngine.Rendering

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説明

Values for the depth state.

Use this with RenderStateBlock and ScriptableRenderContext.DrawRenderers to override the GPU's render state.

Corresponds to the ZTest and ZWrite commands in ShaderLab.

See Also: RenderStateBlock, [[ScriptableRenderContext.DrawRenderers], ShaderLab command: ZTest, ShaderLab command: ZWrite.

Static 変数

defaultValueDefault values for the depth state.

変数

compareFunctionHow should depth testing be performed.
writeEnabledControls whether pixels from this object are written to the depth buffer.

コンストラクタ

DepthStateCreates a new depth state with the given values.
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