Version: 2022.2
言語: 日本語
public static long maxGraphicsBufferSize ;

説明

The maximum size of a graphics buffer (GraphicsBuffer, ComputeBuffer, vertex/index buffer, etc.) in bytes (Read Only).

Any GPU buffer (GraphicsBuffer, ComputeBuffer or a vertex/index buffer used by a Mesh) can not be larger than this amount of bytes.

using UnityEngine;

public class ExampleScript : MonoBehaviour { void Start() { // prints maximum graphics buffer size, in megabytes var maxSizeMb = SystemInfo.maxGraphicsBufferSize / 1024 / 1024; Debug.Log($"Maximum graphics buffer size is {maxSizeMb} MB"); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961