Version: 2022.2
言語: 日本語
public static float time ;

説明

The time at the beginning of this frame (Read Only).

This is the time in seconds since the start of the application, which Time.timeScale scales and Time.maximumDeltaTime adjusts. When called from inside MonoBehaviour.FixedUpdate, it returns Time.fixedTime.

This value is undefined during Awake messages and starts after all of these messages are finished. This value does not update if the Editor is paused. See Time.realtimeSinceStartup for a time value that is unaffected by pausing.

See Time and Frame Rate Management in the User Manual for more information about how this property relates to the other Time properties.

//If the Fire1 button is pressed, a projectile
//will be Instantiated every 0.5 seconds.

using UnityEngine; using System.Collections;

public class Example : MonoBehaviour { public GameObject projectile; public float fireRate = 0.5f; private float nextFire = 0.0f;

void Update() { if (Input.GetButton("Fire1") && Time.time > nextFire) { nextFire = Time.time + fireRate; Instantiate(projectile, transform.position, transform.rotation); } } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961