Version: 2022.2
言語: 日本語

ContentFileUnloadHandle

struct in Unity.Loading

マニュアルに切り替える

説明

A handle that can be used to track the progress of an unload operation. This is returned from ContentFile.UnloadAsync.

変数

IsCompletedReturns true if the unload operation has completed.

Public 関数

WaitForCompletionBlocks on the main thread until the unload operation completes. This function can be slow and so should be used carefully to avoid frame rate stuttering.
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