Version: 2022.3
言語: 日本語

BoxcastCommand

struct in UnityEngine

マニュアルに切り替える

説明

Use this struct to set up a box cast command to be performed asynchronously during a job.

When you use this struct to schedule a batch of box casts, the box casts will are performed asynchronously and in parallel. The results of each box cast is written to the results buffer. Since the results are written asynchronously, you cannot accesss the results buffer until the job is completed.

The results for a command at index N in the command buffer are stored at index N * maxHits in the results buffer.

Boxcast command also allows you to control whether or not Trigger colliders and back-face triangles generate a hit. Use QueryParameters to control hit flags.

Note: Only BatchQuery.ExecuteBoxcastJob is logged into the profiler. Query count information is not logged.

See Also: Physics.Boxcast.

using Unity.Collections;
using Unity.Jobs;
using UnityEngine;

public class BoxcastCommandExample : MonoBehaviour { void Start() { // Perform a single boxcast using BoxcastCommand and wait for it to complete // Set up the command and result buffers var results = new NativeArray<RaycastHit>(2, Allocator.TempJob); var commands = new NativeArray<BoxcastCommand>(1, Allocator.TempJob);

// Set the data of the first command Vector3 center = Vector3.zero; Vector2 halfExtents = Vector3.one * 0.5f; Quaternion orientation = Quaternion.identity; Vector3 direction = Vector3.forward;

commands[0] = new BoxcastCommand(center, halfExtents, orientation, direction, QueryParameters.Default);

// Schedule the batch of boxcasts var handle = BoxcastCommand.ScheduleBatch(commands, results, 1, 2, default(JobHandle));

// Wait for the batch processing job to complete handle.Complete();

// If batchedHit.collider is not null there was a hit foreach (var hit in results) { if (hit.collider != null) { // Do something with results } }

// Dispose the buffers results.Dispose(); commands.Dispose(); } }

変数

centerThe center of the box.
directionThe direction in which to sweep the box.
distanceThe maximum distance of the sweep.
halfExtentsThe half size of the box in each dimension.
orientationThe rotation of the box.
physicsSceneThe physics scene this command is run in.
queryParametersStructure for specifying additional parameters for a batch query such as layer mask, hit triggers and hit backfaces.

コンストラクタ

BoxcastCommandCreates a BoxcastCommand.

Static 関数

ScheduleBatchSchedules a batch of boxcasts to be performed in a job.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961