ComputeBuffer タイプ
        Different types of compute buffers map to different usage and declarations in HLSL shaders. Default type is "structured buffer" (StructuredBuffer<T> or RWStructuredBuffer<T>).
See Also: ComputeBuffer, ComputeShader, Material.SetBuffer.
      
| Default | Default ComputeBuffer type (structured buffer). | 
| Raw | Raw ComputeBuffer type (byte address buffer). | 
| Append | 追加、消費する ComputeBuffer タイプ | 
| Counter | カウンター付きの ComputeBuffer | 
| Constant | ComputeBuffer that you can use as a constant buffer (uniform buffer). | 
| Structured | ComputeBuffer that you can use as a structured buffer. | 
| IndirectArguments | ComputeBuffer used for Graphics.DrawProceduralIndirect, ComputeShader.DispatchIndirect or Graphics.DrawMeshInstancedIndirect arguments. |