Version: 2022.3
言語: 日本語
public float edgeRadius ;

説明

Controls the radius of all edges created by the collider.

The edge radius controls a radius extending around the edge. When an edge has zero radius it is effectively infinitely thin. When an edge has a radius greater than zero, each edge acts like a 'capsule' shape with rounded ends.

It is important to know that when using Rigidbody2D.useAutoMass, changing the edge radius does not change the calculated Rigidbody2D.mass even though the collision area has changed. The mass is calculated as if the edge radius is zero i.e.not used.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961