Version: 2022.3
言語: 日本語
public Vector2 mainTextureOffset ;

説明

The offset of the main texture.

By default, Unity considers a texture with the property name name "_MainTex" to be the main texture. Use the [MainTexture] ShaderLab Properties attribute to make Unity consider a texture with a different property name to be the main texture.

This is the same as calling Material.GetTextureOffset or Material.SetTextureOffset with the property name of the main texture as a parameter.

See Also: SetTextureOffset, GetTextureOffset, ShaderLab: Properties, ShaderPropertyFlags.MainTexture.

using UnityEngine;

public class Example : MonoBehaviour { // Scroll the main texture based on time

float scrollSpeed = 0.5f; Renderer rend;

void Start() { rend = GetComponent<Renderer> (); }

void Update() { float offset = Time.time * scrollSpeed; rend.material.mainTextureOffset = new Vector2(offset, 0); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961