Version: 2022.3
言語: 日本語

Mesh.skinWeightBufferLayout

マニュアルに切り替える
public SkinWeights skinWeightBufferLayout ;

説明

The dimension of data in the bone weight buffer.

This value describes the layout of data in the mesh's bone weight buffer. It depends on how many bones that affect each vertex in the mesh.

using UnityEngine;
public class Example : MonoBehaviour
{
    void Start()
    {
        Mesh mesh = GetComponent<MeshFilter>().mesh;
        if(mesh.skinWeightBufferLayout == SkinWeights.FourBones)
        {
            Debug.Log("Mesh is using four bones per vertex");
        }
    }
}
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961