Version: 2022.3
言語: 日本語

PlayableDirector

class in UnityEngine.Playables

/

継承:Behaviour


実装インターフェース:IExposedPropertyTable

マニュアルに切り替える

説明

Instantiates a PlayableAsset and controls playback of Playable objects.

変数

durationThe duration of the Playable in seconds.
extrapolationModeControls how the time is incremented when it goes beyond the duration of the playable.
initialTimeThe time at which the Playable should start when first played.
playableAssetThe PlayableAsset that is used to instantiate a playable for playback.
playableGraphThe PlayableGraph created by the PlayableDirector.
playOnAwakeWhether the playable asset will start playing back as soon as the component awakes.
stateThe current playing state of the component. (Read Only)
timeThe component's current time. This value is incremented according to the PlayableDirector.timeUpdateMode when it is playing. You can also change this value manually.
timeUpdateModeControls how time is incremented when playing back.

Public 関数

ClearGenericBindingClears the binding of a reference object.
ClearReferenceValueClears an exposed reference value.
DeferredEvaluateTells the PlayableDirector to evaluate it's PlayableGraph on the next update.
EvaluateEvaluates the currently playing Playable at the current time.
GetGenericBindingReturns a binding to a reference object.
GetReferenceValueRetreives an ExposedReference binding.
PausePauses playback of the currently running playable.
PlayInstatiates a Playable using the provided PlayableAsset and starts playback.
RebindPlayableGraphOutputsRebinds each PlayableOutput of the PlayableGraph.
RebuildGraphDiscards the existing PlayableGraph and creates a new instance.
ResumeResume playing a paused playable.
SetGenericBindingSets the binding of a reference object from a PlayableBinding.
SetReferenceValueSets an ExposedReference value.
StopStops playback of the current Playable and destroys the corresponding graph.

Events

pausedEvent that is raised when a PlayableDirector component has paused.
playedEvent that is raised when a PlayableDirector component has begun playing.
stoppedEvent that is raised when a PlayableDirector component has stopped.

継承メンバー

変数

enabled有効であれば更新され、無効であれば更新されません。
isActiveAndEnabledReports whether a GameObject and its associated Behaviour is active and enabled.
gameObjectこのコンポーネントはゲームオブジェクトにアタッチされます。コンポーネントはいつもゲームオブジェクトにアタッチされています。
tagゲームオブジェクトのタグ
transformThe Transform attached to this GameObject.
hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameオブジェクト名

Public 関数

BroadcastMessageゲームオブジェクトまたは子オブジェクトにあるすべての MonoBehaviour を継承したクラスにある methodName 名のメソッドを呼び出します。
CompareTagChecks the GameObject's tag against the defined tag.
GetComponentGets a reference to a component of type T on the same GameObject as the component specified.
GetComponentInChildrenGets a reference to a component of type T on the same GameObject as the component specified, or any child of the GameObject.
GetComponentInParentGets a reference to a component of type T on the same GameObject as the component specified, or any parent of the GameObject.
GetComponentsGets references to all components of type T on the same GameObject as the component specified.
GetComponentsInChildrenGets references to all components of type T on the same GameObject as the component specified, and any child of the GameObject.
GetComponentsInParentGets references to all components of type T on the same GameObject as the component specified, and any parent of the GameObject.
SendMessageゲームオブジェクトにアタッチされているすべての MonoBehaviour にある methodName と名付けたメソッドを呼び出します
SendMessageUpwardsゲームオブジェクトと親(の親、さらに親 ... )にアタッチされているすべての MonoBehaviour にある methodName と名付けたメソッドを呼び出します
TryGetComponentGets the component of the specified type, if it exists.
GetInstanceIDGets the instance ID of the object.
ToStringReturns the name of the object.

Static 関数

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindAnyObjectByTypeRetrieves any active loaded object of Type type.
FindFirstObjectByTypeRetrieves the first active loaded object of Type type.
FindObjectOfTypeタイプ type から最初に見つけたアクティブのオブジェクトを返します
FindObjectsByTypeRetrieves a list of all loaded objects of Type type.
FindObjectsOfTypeGets a list of all loaded objects of Type type.
Instantiateoriginal のオブジェクトをクローンします

Operator

boolオブジェクトが存在するかどうか
operator !=二つのオブジェクトが異なるオブジェクトを参照しているか比較します
operator ==2つのオブジェクト参照が同じオブジェクトを参照しているか比較します。
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