Version: 2022.3
言語: 日本語
public static Object InstantiatePrefab (Object assetComponentOrGameObject);
public static Object InstantiatePrefab (Object assetComponentOrGameObject, SceneManagement.Scene destinationScene);

パラメーター

assetComponentOrGameObject Prefab Asset to instantiate.
destinationScene Scene to instantiate the Prefab in.

戻り値

Object The GameObject at the root of the Prefab.

説明

Instantiates the given Prefab in a given Scene.

This is similar to Instantiate but creates a Prefab connection to the Prefab. If you do not specify a Scene handle, the Prefab is instantiated in the active Scene.

Note: You should not instantiate Prefabs from the OnValidate() or Awake() method. This is because the order in which GameObjects become awake is not deterministic, and therefore can result in unexpected behaviour. If you try this, Unity will generate a warning reading "SendMessage cannot be called during Awake, CheckConsistency, or OnValidate".

using UnityEngine;
using UnityEditor;

public class Example { [MenuItem("Examples/Instantiate Selected")] static void InstantiatePrefab() { Selection.activeObject = PrefabUtility.InstantiatePrefab(Selection.activeObject as GameObject); }

[MenuItem("Examples/Instantiate Selected", true)] static bool ValidateInstantiatePrefab() { GameObject go = Selection.activeObject as GameObject; if (go == null) return false;

return PrefabUtility.IsPartOfPrefabAsset(go); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961