Version: 2022.3
言語: 日本語
public static SceneManagement.Scene CreateScene (string sceneName);
public static SceneManagement.Scene CreateScene (string sceneName, SceneManagement.CreateSceneParameters parameters);

パラメーター

sceneName The name of the new Scene. It cannot be empty or null, or same as the name of the existing Scenes.
parameters Various parameters used to create the Scene.

戻り値

Scene A reference to the new Scene that was created, or an invalid Scene if creation failed.

説明

Create an empty new Scene at runtime with the given name.

The new Scene will be opened additively into the hierarchy alongside any existing Scenes that are currently open. The path of the new Scene will be empty. This function is for creating Scenes at runtime. To create a Scene at edit-time (for example, when making an editor script or tool which needs to create Scenes), use EditorSceneManager.NewScene.

using UnityEngine.SceneManagement;
using UnityEngine;

public class ExampleClass : MonoBehaviour { public void Awake() { Scene newScene = SceneManager.CreateScene("My New Scene"); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961