ユーザーが他のボタンをクリックしたときにアクションを提供できます
This is the place where you can implement all the stuff that will
be done if the user clicks the secondary option when calling DisplayWizard.
See Also: ScriptableWizard.DisplayWizard
ScriptableWizard with an "Other" button, in this case named "Info".
// Display a window showing the distance between two objects when clicking the Info button.
using UnityEngine; using UnityEditor;
public class ScriptableWizardOnWizardOtherButton : ScriptableWizard { public Transform firstObject = null; public Transform secondObject = null;
[MenuItem("Example/Show OnWizardOtherButton Usage")] static void CreateWindow() { ScriptableWizard.DisplayWizard("Click info to know the distance between the objects", typeof(ScriptableWizardOnWizardOtherButton), "Finish!", "Info"); }
void OnWizardUpdate() { if (firstObject == null || secondObject == null) { isValid = false; errorString = "Select the objects you want to measure"; } else { isValid = true; errorString = ""; } }
// Called when you press the "Info" button. void OnWizardOtherButton() { float distanceObjs = Vector3.Distance(firstObject.position, secondObject.position); EditorUtility.DisplayDialog( "The distance between the objects is: " + distanceObjs + " Units", "", "Ok"); }
// Called when you press the "Finish!" button. void OnWizardCreate() { } }