class in UnityEditor.ShaderKeywordFilter
/
継承:ShaderKeywordFilter.FilterAttribute
Remove the specified shader keywords from the build if the data field doesn't match the condition.
If the data field under RemoveIf doesn't match the value of condition, Unity removes keywordNames in any multi_compile keyword set.
using UnityEditor.ShaderKeywordFilter;
[RemoveIfNot(true, keywordNames: "FeatureA")] bool enableFeatureA;
See Also: FilterAttribute.
| RemoveIfNotAttribute | Remove the specified shader keywords from the build if the data field doesn't match the condition. |