Version: 2023.1
言語: 日本語
public static bool Contains (Object obj);
public static bool Contains (int instanceID);

説明

オブジェクトがアセットであるかチェックします。

Returns true when an object is an asset (corresponds to a file in the Assets folder), and false if it is not (for example object in the Scene, or an object created at runtime).

using UnityEditor;
using UnityEngine;

public class AssetDatabaseExamples : MonoBehaviour { [MenuItem("AssetDatabase/Contains Example")] static void ContainsExample() { //Material is created in memory and the Asset Database does not know about it var material = new Material(Shader.Find("Specular")); Debug.Log(AssetDatabase.Contains(material)); //Output will be false //Material is then saved to disk as an asset and therefore Asset Database knows that it exists AssetDatabase.CreateAsset(material, "Assets/Materials/MyMaterial.mat"); Debug.Log(AssetDatabase.Contains(material)); //Output will be true } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961