Version: 2023.1
言語: 日本語
public int priority ;

説明

AudioSource の優先順位を設定します。

Unity virtualizes AudioSources when there are more AudioSources playing than available hardware channels. The AudioSource with lowest priority (and audibility) is virtualized first. Priority is an integer between 0 and 255. Where, 0 = high priority, 255 = low priority.

WebGL: This setting doesn't affect WebGL because there is no limit on the number of audio channels in the WebGL platform.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961