Version: 2023.1
言語: 日本語

BuildPlayerContext

class in UnityEditor.Build

マニュアルに切り替える

説明

Get a BuildPlayerContext object from a BuildPlayerProcessor.PrepareForBuild callback.

変数

BuildPlayerOptionsThe player build options associated with this build.

Public 関数

AddAdditionalPathToStreamingAssetsAdd additional streaming assets to the built player data. For example, you can include AssetBundles or other streaming assets without first putting them in the project StreamingAssets folder.
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