Version: 2023.1
言語: 日本語

ContactPoint2D

struct in UnityEngine

マニュアルに切り替える

説明

2D 物理挙動の衝突に関連した衝突地点に関する詳細

A contact point describes a point of intersection between two Collider2D. ContactPoint2D can only exist on Collider2D that are not set to be triggers as triggers do not define contact points.

See Also: Collider2D.isTrigger, Physics2D.GetContacts, Rigidbody2D.GetContacts, Collider2D.GetContacts and Collision2D.

変数

colliderThe incoming Collider2D involved in the collision with the otherCollider.
enabledIndicates whether the collision response or reaction is enabled or disabled.
normal衝突した面の法線
normalImpulseGets the impulse applied at the contact point along the ContactPoint2D.normal.
otherColliderThe other Collider2D involved in the collision with the collider.
otherRigidbodyThe other Rigidbody2D involved in the collision with the rigidbody.
pointワールド座標での二つのコライダーの衝突地点
relativeVelocityGets the relative velocity of the two colliders at the contact point (Read Only).
rigidbodyThe incoming Rigidbody2D involved in the collision with the otherRigidbody.
separationGets the distance between the colliders at the contact point.
tangentImpulseGets the impulse applied at the contact point which is perpendicular to the ContactPoint2D.normal.
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