Version: 2023.1
言語: 日本語
public float lightmapResolution ;

説明

Defines the number of texels to use per world unit when generating lightmaps.

The minimum value is 0.0001. The default value is 40. Increasing this value can improve the quality of baked lighting, but also increases the time it takes to generate. The default value is 2. Increasing this value can improve lightmap quality, but also increases bake times. Doubling this value causes the number of texels to quadruple, because the value refers to both the height and width of the lightmap. See the Occupied texels count in the statistics area at the bottom of the Lighting window.

This setting affects lightmaps generated by the Baked Global Illumination system.

When Unity serializes this LightingSettings object as a Lighting Settings Asset, this property corresponds to the Lightmap Resolution property in the Lighting Settings Asset Inspector.

See Also: Lighting Settings Asset, LightingSettings.indirectResolution.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961