Version: 2023.1
言語: 日本語
public void Dispose ();

説明

Use this method to dispose of the MeshDataArray struct.

It is important to dispose of a MeshDataArray struct once you have finished working with it. Modifying a Mesh while a MeshDataArray struct for that Mesh exists results in memory allocations and data copies. Use Dispose to dispose of the MeshDataArray struct when you have finished using it, or use the C# using pattern to do this automatically:

using Unity.Collections;
using UnityEngine;
public class ExampleScript : MonoBehaviour
{
    void Start()
    {
        var mesh = new Mesh();
        mesh.vertices = new[] {Vector3.one, Vector3.zero};
        using (var dataArray = Mesh.AcquireReadOnlyMeshData(mesh))
        {
            // prints "2"
            Debug.Log(dataArray[0].vertexCount);
        }
    }
}
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961