Version: 2023.1
言語: 日本語
public static GameObject CreateGameObject (string name, params Type[] types);
public static GameObject CreateGameObject (SceneManagement.Scene scene, HideFlags hideFlags, string name, params Type[] types);

パラメーター

name Name of the GameObject.
types The optional types to add to the GameObject when created.
scene Scene where the GameObject should be created.
hideFlags HideFlags to assign to the GameObject.

戻り値

GameObject Returns the GameObject that was created.

説明

Creates a new GameObject.

using UnityEngine;
using UnityEditor;

public class CreateComponentExample { [MenuItem("ObjectFactoryExample/Create Camera GameObject")] public void CreateCameraEditor() { Selection.activeGameObject = ObjectFactory.CreateGameObject("Camera", typeof(Camera)); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961