Version: 2023.1
言語: 日本語
public static void SyncTransforms ();

説明

Synchronizes.

When a Transform component changes, any Rigidbody2D or Collider2D on that Transform or its children may need to be repositioned, rotated or scaled depending on the change to the Transform. You can also manually synchronize transform changes using Physics2D.SyncTransforms.

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