Version: 2023.1
言語: 日本語
public LayerMask layerMask ;

説明

A LayerMask that will be used when determining what Collider2D should be detected.

This Layer will only be used when Rigidbody2D.SlideMovement.useLayerMask is true in which case, the specified LayerMask will be used to determine which Collider2D will be detected and any Layer Collision Matrix configuration will be ignored.

In other words, this LayerMask can be used to override and explicitly specify which layers will be used to detect Collider2D.

See Also: Rigidbody2D.SlideMovement.useLayerMask, Rigidbody2D.Slide and SlideResults.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961