Version: 2023.1
言語: 日本語

説明

This can be useful to get notified when the SceneManager's scenes are replaced with a set of new scenes from calls to RestoreSceneManagerSetup.

Use the scenes argument to check what scenes has just been opened.

See Also: SceneManagerSetupRestoredCallback.

using UnityEditor;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEditor.SceneManagement;

[InitializeOnLoad] class CheckRestoredScenes { static CheckRestoredScenes() { EditorSceneManager.sceneManagerSetupRestored += OnSceneManagerSetupRestored; }

static void OnSceneManagerSetupRestored(Scene[] scenes) { Debug.Log("OnSceneManagerSetupRestored: restored " + scenes.Length); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961