Version: 2023.1
言語: 日本語

TerrainLayer

class in UnityEngine

/

継承:Object

マニュアルに切り替える

説明

Description of a terrain layer.

変数

diffuseRemapMaxA Vector4 value specifying the maximum RGBA value that the diffuse texture maps to when the value of the channel is 1.
diffuseRemapMinA Vector4 value specifying the minimum RGBA value that the diffuse texture maps to when the value of the channel is 0.
diffuseTextureThe diffuse texture used by the terrain layer.
maskMapRemapMaxA Vector4 value specifying the maximum RGBA value that the mask map texture maps to when the value of the channel is 1.
maskMapRemapMinA Vector4 value specifying the minimum RGBA value that the mask map texture maps to when the value of the channel is 0.
maskMapTextureThe mask map texture used by the terrain layer.
metallicMetallic factor used by the terrain layer.
normalMapTextureNormal map texture used by the terrain layer.
normalScaleA float value that scales the normal vector. The minimum value is 0, the maximum value is 1.
smoothnessSmoothness of the specular reflection.
smoothnessSourceChoose the source for smoothness value.
specularSpecular color.
tileOffsetUV tiling offset.
tileSizeUV Tiling size.

継承メンバー

変数

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameオブジェクト名

Public 関数

GetInstanceIDGets the instance ID of the object.
ToStringReturns the name of the object.

Static 関数

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindAnyObjectByTypeRetrieves any active loaded object of Type type.
FindFirstObjectByTypeRetrieves the first active loaded object of Type type.
FindObjectsByTypeRetrieves a list of all loaded objects of Type type.
Instantiateoriginal のオブジェクトをクローンします

Operator

boolオブジェクトが存在するかどうか
operator !=二つのオブジェクトが異なるオブジェクトを参照しているか比較します
operator ==2つのオブジェクト参照が同じオブジェクトを参照しているか比較します。
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