Version: 2023.1
言語: 日本語
public Rendering.GraphicsTexture graphicsTexture ;

説明

GraphicsTexture that represents the texture resource uploaded to the graphics device (Read Only).

This returns the current GraphicsTexture object corresponding to the Texture.

Note: When you use the Unity APIs to reinitialize the properties of a Texture object, or when a different mipmap level is streamed in, it changes the underlying GraphicsTexture object. Rather than caching the value, get Texture.graphicsTexture again to retrieve the new GraphicsTexture.

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