Version: 2023.1
言語: 日本語
public bool isDataSRGB ;

説明

Returns true if the texture pixel data is in sRGB color space (Read Only).

This property describes whether the texture pixel data on disk, CPU memory, and GPU memory is in sRGB color space. Use GraphicsFormatUtility.IsSRGBFormat with Texture.graphicsFormat to check the GPU texture color space, which determines how Unity samples the pixel data on the GPU.

See Also: Linear and Gamma rendering.

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