Version: 2023.1
言語: 日本語

AsyncReadManager

class in Unity.IO.LowLevel.Unsafe

マニュアルに切り替える

説明

With the AsyncReadManager, you can perform asynchronous I/O operations through Unity's virtual file system. You can perform these operations on any thread or job.

Static 関数

CloseCachedFileAsyncCloses a file held open internally by the AsyncReadManager.
GetFileInfoGets information about a file.
OpenFileAsyncOpens the file asynchronously.
ReadIssues an asynchronous file read operation. Returns a ReadHandle.
ReadDeferredQueues a set of read operations for a file once the specified Jobs have completed.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961