Version: 2023.2
言語: 日本語

AnimationScriptPlayable

struct in UnityEngine.Animations


実装インターフェース:IAnimationJobPlayable, IPlayable

マニュアルに切り替える

説明

A Playable that can run a custom, multi-threaded animation job.

This playable allows to create a custom C# job that will give read and write access to the AnimationStream during the animation process pass in the PlayableGraph. The C# job must implement the interface IAnimationJob.

NOTE: You can use PlayableExtensions methods with AnimationScriptPlayable objects.

See Also: IAnimationJob, and AnimationScriptPlayable.Create.

Public 関数

GetJobDataGets the job data contained in the playable.
GetProcessInputsReturns whether the playable inputs will be processed or not.
SetJobDataSets a new job data in the playable.
SetProcessInputsSets the new value for processing the inputs or not.

Static 関数

CreateCreates an AnimationScriptPlayable in the PlayableGraph.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961