Version: 2023.2
言語: 日本語

説明

Informs about significant changes in the application's memory usage.

This event occurs when there are significant changes in the application's memory usage, such as an increase to a dangerous level or a drop to a much safer level.

You can use this event to balance your application's memory usage for device capability. For example, you can lower the resource intensity of your application when memory usage becomes critical.

iOS, Android, and Universal Windows Platform (UWP) all support this event, but not every platform supports all possible ApplicationMemoryUsage values. Android supports Medium, High, and Critical. iOS supports Critical. UWP supports Low, Medium, High, and Critical.

using System;
using UnityEngine;

public class Sample : MonoBehaviour { void Start() { Application.memoryUsageChanged += OnMemoryUsageChanged; }

void OnMemoryUsageChanged(in ApplicationMemoryUsageChange newUsage) { if (newUsage.memoryUsage == ApplicationMemoryUsage.Critical) { // release resources here Resources.UnloadUnusedAssets(); GC.Collect(); } } }

This code sample shows how to perform garbage collection if the application is critically low on memory.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961