path | アセットのパス |
string The path to the .meta text file or an empty string if the file does not exist.
アセットのパスから、.meta ファイルのパスを取得します
using UnityEngine; using UnityEditor;
public class AssetDatabaseExamples { [MenuItem("AssetDatabase/Get Meta file path of Animations")] static void GetMetaFilePathOfAllAnimations()
{ //This will create a list of file paths of all Animation assets. string[] animAssetsGuids = AssetDatabase.FindAssets("t:Animation");
foreach (var animAssetGuid in animAssetsGuids) { //This will output the path of an asset and a .meta file associated with an asset string animAsset = AssetDatabase.GUIDToAssetPath(animAssetGuid); string metaPath = AssetDatabase.GetTextMetaFilePathFromAssetPath(animAsset); Debug.Log("Asset file path: " + animAsset); Debug.Log("Meta file path: " + metaPath); } } }