other | この衝突に含まれるその他の Collider |
Collider が other
のトリガーに触れるのをやめたときに OnTriggerExit は呼び出されます。
このメッセージはトリガーと触れたトリガー状態のコライダーに送信されます。
Notes: Trigger events are only sent if one of the Colliders also has a Rigidbody attached. Trigger events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions.
OnTriggerExit occurs on the FixedUpdate after the Colliders have stopped touching. The Colliders involved are not guaranteed to be at the point of initial separation. Deactivating or destroying a Collider while it is inside a trigger volume will not register an on exit event.
See Also: Collider.OnTriggerEnter which contains a useful example.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnTriggerExit(Collider other) { // Destroy everything that leaves the trigger Destroy(other.gameObject); } }