Version: 2023.2
言語: 日本語

CompressionType

enumeration

マニュアルに切り替える

説明

Compression Method for Asset Bundles.

When building or recompressing Asset Bundles, these are the available compression methods. Some of these are only available for building and cannot be used for recompression.

See Also: AssetBundles compression, AssetBundle.RecompressAssetBundleAsync, ArchiveHandle.Compression.

変数

NoneUncompressed Asset Bundles are larger than compressed Asset Bundles, but they are the fastest to access once downloaded.
LzmaLZMA compression results in smaller compressed Asset Bundles but they must be entirely decompressed before use.
Lz4LZ4 compression results in larger compressed files than LZMA, but does not require the entire bundle to be decompressed before use.
Lz4HCLZ4HC is a high compression variant of LZ4. LZ4HC compression results in larger compressed files than LZMA, but does not require the entire bundle to be decompressed before use.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961