Version: 2023.2
言語: 日本語

説明

Called whenever the focused editor window is changed.

using UnityEditor;
using UnityEngine;

public class FocusedWindowTracker : EditorWindow { [MenuItem("Window/Focused Window Tracker")] private static void ShowTracker() => GetWindow<FocusedWindowTracker>();

private void OnGUI() => GUILayout.Label("I'm logging every focused window");

private void OnEnable() { EditorWindow.windowFocusChanged += TrackFocusedWindow; }

private void OnDisable() { EditorWindow.windowFocusChanged -= TrackFocusedWindow; }

private static void TrackFocusedWindow() { Debug.Log($"Current focused window is {focusedWindow.titleContent.text}."); } }
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